![]() Fixed ragdolls appearing at map origin if invalid pose was specified by the mapper Fixed detailsprites persisting after destroying a displacement Fixed undo not preserving all displacements for certain operations Fixed crash when undoing displacements after certain operations Fixed displacement duplication bug due to vertex manipulation Fixed crash when box selecting with vertex manipulation, pressing enter and then holding left click Fixed crash when vertex manipulating displacements and editing them afterwards Fixed brushes with less than 4 faces not being reported as invalid As a result, the full filename workaround is no longer needed for tools such as Propper. Fixed wrong working directory for the compiler window when executing thirdparty files Fixed decals/overlays flickering if the material does not have $decal 1 (these work fine in-game) ![]() CSGO: Fixed model browser input being stuck if CTRL or SHIFT or ALT were held when exiting Significantly improve speed of Keyword filtering in the texture browser Improved performance when vertex manipulating a large displacement with detail sprites Improved brush precision slightly in edge cases If you had problems with wonky UI scaling before, disabling this should help Added option to change number of digits for texture precision, default is 4 CSGO: Added vgui_world_text_panel preview Added angles visualizer for env_blood, env_physimpact, env_entity_maker, func_movelinear, func_button, func_door, func_conveyor, info_projecteddecal, phys_thruster, shadow_control, trigger_apply_impulse, trigger_push, trigger_wind Added trajectory visualizer for trigger_catapult ![]() On by default, this can be toggled off in options Added textured sprite icons in 2D view. A simple fix is to select all vertices and snap them to grid to make it valid again, or remake the brush. If these are inspected closely, very tiny edges or holes can be discovered. Note: some maps may get reported as having invalid solids when they previously wouldn't. This will catch invalid brushes that Hammer wouldn't pick up as invalid before, but could have caused VBSP to die (such as with the infamous "BSP unbounded" error) Just curious if anyone else is experience this.- Added convex + hole checker for brushes. And again, it only happens with about a third to half of local servers I try to join. Not blaming that, just putting a time frame of when I recall this started happening. ![]() I don't remember this ever happening before the TLS update. Just stays on the black screen forever and dev console 'status' will forever show me as being in a 'spawning' status. I've let it wait for 5 minutes once just to see if it would finally ever load when this happens, but it doesn't. But my status shows as 'spawning' and it just stays like this forever. And the 'map' portion of the status command output shows the coordinates of the host and they are actively changing. I issue a status command to see that every single time this has happened, it was while trying to connect to a locally hosted game, as shown by the hostname field in the 'status' command output.įurthermore, I can see from the status output that the host and other players/bots have an 'active' status. At this point all I can do is open the dev console. The loading bar will get to about 20% full then either go totally empty, or the entire screen will go black. I'll go to join a random campaign in progress from the main menu. This is happening a lot to me the past several months. If a majority of your posts are nothing but content promotion, then you are likely a self-promotion spammer and your content will likely not be allowed here.
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